Awondrous magic item called leads him back to the carnival, where he belongs. Sitting in pride of place at the very center of Prismeer, it's an impossible place with towers held up by beanstalks. Definitely not more of a possibility than normal. The layout of Hither is open-ended and purposefully ambiguous. View Text Version Category : 54 Follow 87 Embed Share Upload Related publications Player Difficulty: Medium. Can your players discover its source and return it to normal? Once in the fey realm of Prismeer, they are tasked with figuring out the cause of a dark presence that has overtaken the realm. So what does that look like in practice? I like the apparent quirkiness of the setting and the NPCs. CHAPTER 3 I THITHER 99, The words you are searching are inside this book. They follow their own rules, in a way.". That said, I think that this adventure is particularly table dependent. The rot worsens the closer one gets to Loomlurch, Granny Nightshade's lair. I'm just wondering what everyone is thinking about the upcoming book Wild beyond the Witchlight. The compartmentis located in a bench and contains a tiny, bejeweledchest worth 50 gp. Update your cookie preferences. If the players are heading for that conclusion, it is important to show them the warning signs of how powerful this hag is. While I can appreciate this Zelda-esque dungeon puzzle, it doesnt really work in D&D and just seems like a waste of time that will frustrate the party. The Wild Beyond The Witchlight takes D&D players through the strange and fascinating Feywild. Its owners, Mister Witch and Mister Light, know how to put on a good show. Each location reinforces a particular theme, color scheme, and character. This book comes with a poster map that shows the carnivals on one side and Prismeer on the other. "One of the things we tried to do was give Feywild creatures relatable motives while hammering out three 'rules' of the Feywild that most of these creatures abide by: the rules of hospitality, ownership, and reciprocity. Callum Bains Callum digs TTRPGs like DnD and Pathfinder, and adores board games - especiallyGloomhaven. Players may still need some additional help figuring out that their lost items are in the Feywild during Chapter 1, and may need an extra push to help save Zybilna in Chapter 5. Heres how it works. Check 18 flipbooks from Taruut. Also, with the exception of the Unicorn Carousel in Chapter 1, the players are never told who has the items the party is looking for. Oops. To be precise, there's a fine line between 'surreal' and ridiculous. We chat with the project lead of The Wild Beyond the Witchlight, an adventure more bizarre than anything we've seen from Dungeons & Dragons before. Upload PDF to create a flipbook like The Wild Beyond the Witchlight now. That approach helps give Prismeer - and the Feywild, by extension - a unique edge. Last. Instead, the book centres on a new domain within the Feywild, called Prismeer, which lead writer Chris Perkins says has been designed as an archetypal Feywild domain. Monstrous vines cling to the palace walls and choke the promontory of rock on which it perches.". In order to free Prismeer from the grip of the hags, the party must investigate clues to find the true identity of the Queen of Prismeer. Of course, this can be adjusted to prevent the adventure from ending preemptively. Discover the best professional documents and content resources in AnyFlip Document Base. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. That Ravenloft carnival is led by an Elf Feywild native who, according to D&D lore, previously traded ownership of The Witchlight Carnival to Mr Witch and Mr Light some years ago. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. While navigating the castle, the party must avoid the remaining members of the League of Malevolence and a dangerous Jabberwock. Character tracking:These are the best D&D character sheets. WizKids. "The Feywild is a plane where emotions have power," says Perkins. Harengons are rabbit-like folk that are as quick on their feet as they are lucky, and they're liable to wander off into other realms, like the Material Plane . "Like other Feywild creatures, they get swept up in events they cant control and find themselves at the mercy of creatures much more powerful than them. Also, there is a puzzle that is required to be solved before using the crown to open doors. "The environment reacts to emotion, and creatures can use that to shape the environment around them. Please enter a valid email and try again. Once the party has finished up in Thither, they will find themselves in the mountainous region of Yon. But we wont be waiting much longer. Oftentimes, finishing a quest without coming to blows requires creative role-playing, and giving life to those NPCs energetically and consistently can help guide the party in the right direction. With each pass ing cient forest, they might find a fairy ring or a wanted day, Gra nny Nightshade's presence eats pos te r (see "Features of Thither") or have a random away at the forest's trees and taints its e ncounte r (see "Arrival in Thithe r ~). Youll also be able to play as a Harengon bipedal rabbitfolk known for their speed. The Wild Beyond the Witchlight THE WILD BEYOtlD THE WITCHLIGHT. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. The Wild Beyond the Witchlight provides a whimsical escape into the Feywild. At the heart of The Wild Beyond the Witchlight is the included adventure module. Designed for player characters of level one to eight, itll take you from the material plane into the depths of the Feywild, while careering you through some of its wondrous locations and wacky hijinks along the way. This introductory chapter provides the party with a baseline of what to expect in the Feywild: fun and quirky encounters, rules of hospitality and politics, and a sense that everything is not quite right. Once the party finds the portal to the Feywild hidden in the Witchlight Carnival, they arrive in Hither, a dank swamp filled with all sorts of mischief and mystery. Between the list of carnival attractions, NPC descriptions, interactions with said NPCs, and timed events, this chapter becomes quite the jumble. The time spent in Prismeer is rife with impactful player choice, open-world exploration, and problem-solving. The players interactions throughout the campaign have a significant impact on events that occur. 1309 0 obj
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However, that generates issues of its own. Privacy Policy. The other party definitely aren't murder hobos fortunately. Here's what you can expect to find there. [Warning: What follows contains light spoilers for The Wild Beyond the Witchlight. He directs the party to Will of the Feywild, a youth that is wanted by Skabatha for causing her grief. That said, Ive never had a good experience following a pre-written adventure. For example, time and distance are mutable in the Feywild, so we tried to mess with that a bit. Player Options in The Wild Beyond the Witchlight | D&D 22,224 views Sep 15, 2021 950 Dislike Share Dungeons & Dragons 364K subscribers Once every eight years, the fantastic Witchlight. The potions a re not labeled, but Mister Witch knows which is which. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. Plus, custard damage is a hilarious concept. 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The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes of these letters rise from the contraption as it revolves. of conjuration magic whe n scrutinized with a detect magic spell. For example, the Orrery of Tragedies is a lightning-powered device that enables Endelyn Moongrave to glimpse the future, but more importantly, it reinforces Endelyns love for mechanical contraptions. Granny Nightshade has corrupted as many of dollhouse (see area Ll6). Archfey [powerful Feywild creatures] are particularly good at this, using emotion to create their own Domains of Delight.". To learn more or opt-out, read our Cookie Policy. You want something that breaks the typical 5th Edition formula. If the party can deal with the brigganock for the korreds, they will help them fight the hag. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. Players are constantly finding or trading non-magical items throughout the adventure, so the list of 100 items in the introduction helps to make sure that they dont get boring and repetitive. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). NAVIGATING THITHER Fairy rings are depicted on the map of Thithe r. Using the map of Thithe r as a refere nce, desc ribe Each ring is a 20-foo t-diame te r c ircle of colorful, what the cha rac te rs see as they forge the ir own path 6-inch-tall toadstools located in a s mall clearing pro- through the splinte r-re alm. Something went wrong. Search. That said, the party would have had to play the situation quite poorly in order to end up in a very dangerous situation. All in all, I really liked this adventure. Each thematic domain is ruled by a powerful Archfey who shapes the domain to their will and might command its inhabitants. Id say this adventure has a much less chance of player death than previous adventures. This is the first time were seeing these kinds of aids in 5th edition, and I hope Wizards adds more of them in the future. Ads . This is a nice change from typical adventures, but ones that players should be prepared for it so as to not provoke feelings of wait, thats it?. Thats not a bug, its a feature. There are two new backgrounds, the Feylost and Witchlight Hand, and two new races, Harengon and Fairy, introduced in this module. And thats OK. The players are also introduced to the secondary villains, the League of Malevolence, during this chapter. Treasure. Please check your email to find a confirmation email, and follow the steps to confirm your humanity. They can also deal with Skabatha, whether that means killing her or bargaining for the items/knowledge they seek. Youll step through its doors, enjoy the various attractions on offer, probably get tangled up in a mess that goes way above your head, and journey onto the Feywild beyond. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. You can now print or save sheets. Indeed, its a place where the characters "can learn the true story behind Zybilna, the archfey of Prismeer, and decide whether or not to help her. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Players will have new character creation options, including two new races: the fairy and the harengon, a rabbit-like humanoid. On a roll of 3 or highe r, the fa iry ring is uncorrupted; o the rwise, it is corrupted. Some DMs dont like character options that provide a flying speed at 1st level as the Fairy race does. Published: September 21, 2021 DM Difficulty: Medium If the players didnt make the deal with Bavlorna to steal the painting from her sister in Thither, there isnt a whole lot of direction for the players to make that move. Ob- were home to a host of fairy rings tha t functioned jects tha t Granny Nightshade created using things as fey crossings to diffe re nt worlds in the Ma teria l she s tole from the characters can be found in he r Plane. Endelyn Moongrave, a member of the book's villainous Hourglass Coven, is a good example of this. newsletter, Paizo bans AI art and content in its RPGs, including community-created work, The Pathfinder and Starfinder company commits to work by human professionals, Attack on Titan Final Season Part 3s first episode is now on Crunchyroll, Heres those Hieronymus Bosch tabletop miniatures you were looking for, Turns out this is just the tip of the alt-minis iceberg, Disguised Toast is expanding beyond streaming, but its coming at a cost, Sign up for the hollowe d-out tree tha t entertaining as possible: houses the hag's workshop) and seek her out. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). The potions a re not labeled, but Mister Witch knows which is which. Interestingly, this adventure was said to come with a DM resource for creating Domains of Delight, different planes in the Feywild that are ruled over by powerful fey creatures, and Archfey, the rulers of the aforementioned Domains of Delight. On the way to deal with the brigganock, the players come across an elf trying to make his way out of the Feywild and back to his home plane. The Witchlight Carnival has come to town! We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. As with several recent D&D releases, The Wild Beyond the Witchlight is also available with alternative cover art, illustrated by Hydro74. Treasure. The Wild Beyond the Witchlight was . ?Y$3XW 6$2sLu`sHSHS Gd 2,4SE-@LAc0RA A4r`.d-)H"oaM0I32egcXVv-lbf,$l6i{`%&. If players are uncomfortable roleplaying or have trouble thinking on their feet, they can easily become discouraged by the mechanics of this encounter. Sheet creator documentation is available. Your email address will not be published. However, The Wild Beyond the Witchlight is shaking things up. The recommended path of this chapter is as follows: The interesting thing about Bavlorna is that she isnt hostile to the party. If the players didnt happen upon the unicorn horn (which is extremely likely, considering the random places it could be) they may be confused as to how to actually resolve the issue in front of them. Related: D&D's Wild Beyond the Witchlight Premium Dice Set Revealed. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. Every D&D adventure gives us new opportunities to twist fantasy cliches and cast iconic D&D creatures in a new light, and I think we did a lot of twisting in The Wild Beyond the Witchlight.". adventure play time in the description of the adventure. Without knowing Bavlornas weakness, there is absolutely no way a party of level 2s could take on the CR 7 Bavlorna. This didnt make it into The Wild Beyond the Witchlight but is available for purchase on DMs Guild here: Domains of Delight. The module can have quite a few things to remember. You can buy The Wild Beyond the Witchlight at your local game store, Amazon, or on D&D Beyond. If players light the torches at the Fey Beacons area and jump through the portal they could be stranded in the Material Plane with no way to reach the Feywild again. If the party strays, or if they fail their rolls, there are often notes for how to get them back on a pacifist track. The Wild Beyond the Witchlight will be released on Sept. 21 for $49.95 at your local game store, online, and for digital platforms D&D Beyond and Roll 20. Announced back in June as one of three final D&D books to release this year, weve been waiting a few months to open the cover of this fey-filled tome. However they have one member (who Lorna stole something *very* precious from) who is going to to struggle to not *at least* aggressively corner and interrogate to get their thing back. Hello Playgrounders! At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. But much like that hidden plane of unrestrained potent magic, there's a lot to dig into under the covers of this upcoming book. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Finally, for parties that fail their rolls or for parties that simply fail to grok the pacifist solution to a given puzzle Wizards occasionally notes an explicit way to lend a helping hand. The fey inhabitants of Prismeer are colorful and have their own motives, making interacting with its denizens feel like they are actually alive rather than following a set script. By submitting your email, you agree to our, D&D The Wild Beyond the Witchlight was designed to allow pacifist playthroughs, Sign up for the The Wild Beyond the Witchlight is scheduled to release September 21, and is already up for pre-order in hardcover and digitally through D&D Beyond. Or in ways that are trickier for the DM to proactively head off? On the back Hydro74 presents Star, a displacer beast kitten that loves cover, a displacer beast finds 8-year-old Tyler Jacobson and adventuring in the Feywild. For many experienced game masters this is just how things have always been done. At the centre of the city lies the cottage of Bavlorna, where the party will meet the hag and negotiate for the lost items (or further information about the current state of Prismeer). of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. Subscribe to our newsletter and never miss another post! The worlds are quite separate from one another so you could run one or part of one without much trouble. "In the Feywild, the whimsical and the eerie blend together. A wickedly whimsical adventure for Dungeons & Dragons the worlds greatest roleplaying game. In this chapter, the party is introduced to the Witchlight Carnival and sets their adventure in motion. Published on September 21, 2021, Last modified on November 14th, 2022. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. Read this chapter in its entirety, and reacquaint yourself with the "Pris mee r Overview" in GUIDE FROM THITHER TO YON chapte r 2. Although The Wild Beyond the Witchlight introduces the Feywild to D&D 5E for the first time, it wont cover the entire plane. This is certainly a disappointing conclusion to the story if revenge is the primary motivation and puts a lot of pressure on DMs to come up with an actual conclusion to the story. GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Thumbnails. As a returning 1e/2e player, I think death should always be a possibility! That doesnt mean that its designed for children, or that its necessarily easy in any way. Each encounter can influence the overall mood and atmosphere, creating meaningful consequences to seemingly insignificant encounters. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). Combine that with the fey creature type and the fairy appears to be quite a strong option off the hop. This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. While the campaign can be completed without the item, it is mentioned as the only way to undo a powerful curse. The Wild Beyond the Witchlight A wickedly whimsical adventure for Dungeons & Dragons the world's greatest roleplaying game $29.99 Add to Cart Read More Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8 There are very few events or encounters that need to happen in this module. The Wild Beyond the Witchlight is Dungeons & Dragons' first adventure set in the Feywild. Offering a tale of "wicked whimsy" with shades of Alice in Wonderland for good measure, The Wild Beyond the Witchlight begins with your visit to a Disneyland-esque carnival that only lands on the . When the party goes to investigate their potential ally, they are told of the groups hatred for another clan of creatures, called the brigganock, that are supposedly loyal to the hag. I'm all in favor of non-combat solutions to situations, but D&D's characters are uniformly exceptionally good at . Try the Dream Pastries, theyre delicious. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. The sourcebook will also introduce two new player backgrounds. First off, it requires a bit more awareness on the part of the DM, because the things that the party accomplishes early in the campaign can pay huge dividends later on including things like skipping some puzzles and encounters entirely. The Witchlight Carnival is also confirmed to be a counterpart to The Carnival that appeared in Van Richtens Guide to Ravenloft earlier this year. I have been writing about games in one form or another since 2012 and can normally be found cackling over some evil plan I've cooked up for my group's next Dungeons & Dragons campaign. Wizards says DnD Dark Sun is too problematic to return, Wizards axes DnD Ardling race from future Players Handbook, Finally, a 'life-size' DnD Mimic for your home, Free DnD book extract proves all RPG characters are criminals, Play DnD in the world of One Piece with a 200-page homebrew. I can already feel several angry Dungeon Masters (DMs) pounding on their keyboards at home. These can be easily overlooked, but once players get in the right mindset they will begin to think differently about how to approach encounters. Quite the opposite, in fact. Releasing September 21, the adventure book will take players into the Feywild for a romp through the Witchlight Carnival and Prismeer, a domain of delight! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. tha t it is somewhe re in this realm, though the char- acter doesn't know where. In fact, the party can complete the entire adventure without fighting any of them. The Wild Beyond the Witchlight is a 5th Edition adventure module published by Wizards of the Coast that takes players from a circus on the Material Plane, called the Witchlight Festival, into the Feywild domain of Prismeer. All of these options are flavorfully styled to Feywild tropes and dont seem unbalanced, with the potential exception of the Fairy race (discussed below). He will also tell them of a lake that is guarded by a unicorn, Lamorna, who may know the secret to the hag sisters defeat. Like The Wild Beyond the Witchlight? The Bullywog King then asks the party to join his ranks. Rescuing the children is a great secondary objective and encourages the party to explore Loomlurch beyond the primary objective. Auto Flip. The Wild Beyond the Witchlight: C9277 : The Wild Beyond the Witchlight (Limited Edition) n/a : The Wild Beyond the Witchlight (Platinum Edition) n/a : The Wild Beyond the Witchlight (Silver Edition) C9278 : Candlekeep Mysteries: C9279 : Candlekeep Mysteries (Limited Edition) D0867 : Critical Role: Call of the Netherdeep: D0996 : Journeys . A FEYWILD ADVENTURE CREDITS Concept Illustrators: Jedd Chevier, Daarken, Toma Feizo Gas, Titus Lunter, April Prime, llya Shkipin, Cory Trego-Erdner, Shawn Project Lead: Christopher Perkins Wood, Kieran Yanner Art Director. The Feylost are those player characters who grew up in the Feywild after finding their way inside, but never successfully navigated their way through its treacherous, shifting forms to escape. You can stay in Barovia forever, if thats your thing. Witch a nd Light dimly remember the characters from when they visited the carnival as children. But theres a lot more of it here in this adventure, and for first-time or rusty DMs this kind of hand-holding is a blessing. The party then travels to the unicorns lake where they learn the truth behind what happened to the realm of Prismeer. Theyve been in D&D books all along! This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). My favorite event by far is the cupcake eating competition which has an engaging mechanic and can lead to a beneficial item. odd. Two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Really, the culmination of this adventure isnt about a big battle or defeating an evil being hell-bent on conquering the world. hb``` cc`ax wuX1A`%jek0~< -ra1[$. The carnival events are wonderfully fun and can have lasting impacts on the story. Or maybe they received a token from a non-player character (NPC). Discover the best professional documents and content resources in AnyFlip Document Base. BA1 1UA. Escaping capture isnt particularly difficult but it can end up feeling like a railroad to players that want more autonomy. The main villains of the story dont have a negative predisposition towards the party. The text explicitly calls out what the DM should make note of, without burdening them with information about why. The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure. The party discovers Sir Talavar, a Faerie Dragon trapped in a cage, who directs them to Telemy Hill in search of a goblin who has the key to his cage. I like the city and the fetch quests that are eventually required to take place (as long as the players want to parley with Bavlorna) but I think that the agenda of the Bullywogs is forced too heavily from the minute players arrive at the city. Then, when the appropriate obstacle comes up later in the adventure sometimes dozens or even hundreds of pages later the text also calls out when that minor skill or token becomes useful. The party heads to the hags lair and has to bargain with the hag or overthrow her. These elements symbolize Endelyns desire to orchestrate and control the world around her. When entering the carnival, players dont really know that they are looking for a portal to the Feywild. The party goes to Telemy Hill and learns of how dangerous bargains with hags can be from the cursed goblin, Jingle Jangle. Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness. This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays.