Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Disabled old recap dialogue to help reduce VA overlap. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Reworked Serana's map marker feature. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. radiant dialogue option. Over 160+ new lines! (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. This happens later in the Dawnguard questline so it's good for roleplay. Giving her a spell book will not work. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - "House of Horrors" quest awareness. (It's easier to manage compared to four separate mod pages). But you can take it to the next level with this dialogue add-on. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana should now properly wait when being asked to wait. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. NOTE: This dialogue really is just for a role-play purpose. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Same reason as above. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Added short conversation about Molag Baal. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Even vampires get tired. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Dark Brotherhood faction awareness and quest commentary. The powerful open-source mod manager from Nexus Mods. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. topic, so as to not clutter up Serana's main dialogue window. dialogue topic. As an NPC, Serana is more intelligent and has many new follower features. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Fixed xEdit script property Warning Message (was previously harmless though). This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). It should now be correct. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Changed the cooldown of the radiant misc. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. After this update, NFF (and any follower framework support for Serana) will be obsolete. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - New wait dialogue. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Aligned and fuz'ed the proper voice files for each. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Redid the code for some of the waiting lines. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - 130+ brand-new custom names for Serana to call you by! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. You have been warned. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Added in teleportation to the Companions quest commentary. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. This should add more padding and depth to what already was a pretty natural and organic romance. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". You do not need to romance Serana for this. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. That new bug has now hopefully been fixed. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Redone Crimson Blood armor dialogue patch. - Serana will no longer compliment your skills when she is in a dungeon. Travel out of Solstheim and go back to Skyrim. - Auri Banter. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Added commentary on dragons returning. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Go back to Solstheim. Serana will also be able to travel beside you, should you ask her to do that. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Backend script and quest design improvements for Serana Romance 4-9. - Added optional DX Crimson Blood Armor patch. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). I've since added in safeguards to ensure that once quests are run, they are no longer run again. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. It should pop up now for those who have finished the Main Quest. - Disabled more hello, goodbye, and combat lines. In a future update, this will be re-implemented. - The "Kjarah" name was using a voice file with the wrong pronunciation. Install hundreds of mods with the click of a button. - Serana's Necklace of Vivacity now has custom meshes and textures! - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Serana Dialogue Add-On 3.0 Release! If you have more questions or would like to know more, please visit my website! Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - The Markarth and Morthal conversations were mixed up. Now Serana should never be lost again! If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Added Serana's brief commentary on Skyrim's factions. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis).